FrameShot - Photo Mode & Screenshot Studio
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FrameShot - Photo Mode & Screenshot Studio

Professional photo mode and screenshot studio for Unity. Capture up to 8K renders, transparent UI icons with auto-crop, and cinematic looks across URP, HDRP and Built-in.

UnityScreenshotPhoto modeIcon generator8KURPHDRP
$25.00
Tool
Version
v2.0.0
File Size
1.16 MB

Supported Platforms

Windows
macOS
Linux
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  • 14-day refund window
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Read the User Guide

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Description

FrameShot is a photo mode, in-editor screenshot studio and 3D-to-2D asset exporter for Unity developers, technical artists and marketing teams. Frame, grade and capture clean images up to 8K directly inside the Unity Editor and at runtime, without fighting Game-view screenshots, aspect ratios or inconsistent lighting. 3D-to-2D icon generator: turn any 3D GameObject into inventory icons, ability cards or storefront graphics. Subject Isolation removes background clutter, with custom outline colour and thickness, transparent PNG export and square auto-crop. In-engine look development: ACES tonemapping, exposure, vibrance, saturation and contrast grading, cinematic style filters (Vintage, Cold Bleach, Vivid, Noir and more), physically-modelled depth of field with Ctrl+Click focus picking, HDR bloom, vignette, distance fog and letterboxing. Multi-camera workflow: place dedicated FrameShot Cameras across your scene. Each locks its own look, framing and aspect ratio, and they are disabled during gameplay so they add no runtime overhead. Cross-pipeline: works natively with URP, HDRP and the Built-in Render Pipeline, with no third-party dependencies. Included: a 3-zone studio showcase demo scene with 7 prop prefabs and one-click render pipeline adaptation, plus a PDF user guide and the full C# source code. License: standard single-seat commercial license (one license per user).

Features

Ultra-high-resolution export: 1080p, 4K and 8K with up to 4x supersampling
3D-to-2D icon maker with subject isolation, outlines, transparent PNG and auto-crop
Look-dev suite: ACES tonemapping, colour grading, filters, bloom, vignette and fog
Physically-based depth of field with interactive Ctrl+Click focus
Framing guides: rule of thirds, golden ratio and 2.39:1, 16:9, 1:1, 4:5, 9:16 letterboxing
Multi-camera studio with zero runtime overhead
Works in URP 14+, HDRP 14+ and Built-in Render Pipeline
Full C# source, demo scene and PDF user guide included

Technical Information

Supported Platforms

Windows
macOS
Linux

System Requirements

OS:Unity 2022.3 LTS or Unity 6 (6000.0+) on Windows, macOS or Linux
Graphics:URP 14+, HDRP 14+ or Built-in Render Pipeline

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